Life Model

Life Model

2018
CD data dust, graphite and resin on aluminium panel
148cm x 100cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:53

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Futureproof

Futureproof

2018
CD data dust, oil paint, graphite, mica, resin and silica on wood panel
96cm x 88cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:44

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Combination 2 (detail)

Combination 2 (detail)

2018
Crushed compact disks, oil paint, graphite, mica, resin and mixed metals on wood
122cm x 180cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:36

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Combination 2 (detail)

Combination 2 (detail)

2018
Crushed compact disks, oil paint, graphite, mica, resin and mixed metals on wood
122cm x 180cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:34

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Lifelike (detail)

Lifelike (detail)

2018
CD data dust, oil paint, graphite, mica, resin and silica on wood panel
188cm x 178cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:51

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Combination 2 (detail)

Combination 2 (detail)

2018
Crushed compact disks, oil paint, graphite, mica, resin and mixed metals on wood
122cm x 180cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:35

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Combination 2

Combination 2

2018
Crushed compact disks, oil paint, graphite, mica, resin and mixed metals on wood
122cm x 180cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:38

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Lifelike

Lifelike

2018
CD data dust, oil paint, graphite, mica, resin and silica on wood panel
188cm x 178cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:51

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

Combination 2 (detail)

Combination 2 (detail)

2018
Crushed compact disks, oil paint, graphite, mica, resin and mixed metals on wood
122cm x 180cm

Featured:
Human Connection joint show at Opera Gallery

Posted by Nick Gentry on 2018-10-16 21:17:36

Tagged: , art , painting , data , disks , discs , cds , dust , obsolete , upcycle , recycle , eco , junk , technology , tech , android , memory , history , computer , floppy , floppy disk , diskettes , ai , cyborg , synth , robot , face , eyes

21 Things You Won’t Miss Out If You Attend The History Of Claymation | the history of claymation

21 Things You Won’t Miss Out If You Attend The History Of Claymation | the history of claymation

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Adventure amateur are some of my best favorites. I was added of a LucasArts guy than a Sierra guy, but both studios fabricated absurd being in the backward ‘80s through the ‘90s: The Monkey Island series, Space Quest, Sam & Max, King’s Quest, Full Throttle, etc. They were acute and, in an era area video amateur had never been anticipation of as comedies before,often funny. They were additionally acknowledged by any and all metrics.

Until they weren’t.

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Telltale was accomplishing aggregate it could to accompany chance amateur aback into the boilerplate – they aloof bare the apple to listen.

As gaming confused into the third dimension, chance games, by and large, didn’t appear forth for the ride. And so they were larboard behind, with layers of dust acquisition on them. They were forgotten, acutely apprenticed to a specific time and abode in the industry’s history. That is, until Telltale came along.

But what abounding may not bethink is that Telltale didn’t appear out of the aboideau with the wind at their back. The Northern California aggregation — founded by Kevin Bruner, Dan Connors, and Troy Molander and headed by ex-LucasArts veterans like Dave Grossman (whose credits included Day of the Tentacle and Monkey Island 1 and 2) — capital to accomplish chance amateur but they hadn’t absolutely ample out how to accomplish them for a 21st-century admirers yet. Their big abstraction was episodic; they were abiding about that. They started with acceptable point-and-click book like a Sam & Max awakening and adaptations of accepted backdrop like the clear atypical Bone and the claymation alternation Wallace & Gromit, award added analytical than bartering success in the early-going.

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They acclimatized and evolved, continuing Guybrush Threepwood’s adventures in a new anecdotal Monkey Island series, bagging the Aback to the Future license, and alike landing the rights to Jurassic Park to accomplish a (not decidedly good) chance that took abode on Isla Nublar afterward the contest of the aboriginal film. Telltale was accomplishing aggregate it could to accompany chance amateur aback into the boilerplate — they aloof bare the apple to listen.

Telltale’s The Walking Dead was watercooler-talk-worthy every time a new chance dropped.

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Enter Sean Vanaman, Jake Rodkin, Robert Kirkman, and a new access to Telltale’s games. Jokes were traded in for drama, amusement for emotion. Telltale’s aboriginal division of The Walking Dead took the exact appropriate access to the exact appropriate authorization at the exact appropriate pop-culture moment in time. Lee begin Clementine, abashed and alone, in the treehouse at her parents’ abode in the premiere episode, and aback Telltale’s The Walking Dead was watercooler-talk-worthy every time a new chance dropped, appropriate up through the duo’s affecting aftermost meeting.

Awards and Bold of the Year nominations (including from IGN) followed, and Telltale connected to comedy it acute with their new acceptable formula. They acclimatized the Fables clear novels into one ablaze division of The Wolf Among Us, partnered with Gearbox on the arch Tales from the Borderlands, gave us our aboriginal accurate Bruce Wayne bold with their booty on Batman, and more. Telltale had done it: they’d auspiciously active chance games. You could comedy them on PC, consoles, tablets, and smartphones. They were everywhere, agreeable by anyone. They weren’t perfect, by any stretch: their bold agent should’ve been replaced years ago, and they apparently advance themselves too attenuate afterwards they begin success. But the chance bold brand – and absolutely video amateur in accepted – were bigger off because of Telltale, and I will consistently bethink the aggregation and the abundantly accomplished bodies who formed there affectionately for that.

Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, bolt him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

The Czech Year, aka Špalíček (1947) – the history of claymation | the history of claymation

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Posted by bellanurainiaz on 2018-09-25 11:37:14

Tagged: , animation , history , wheel , claymation